
Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.09.30 17:39:00 -
[1]
Edited by: Vir Hellnamin on 30/09/2008 17:44:17
Quote:
Cons:
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
This is a new bug, why on Earth do something like that? I already hate it like no tomorrow that I have to reposition 5-6 windows every time I log in.
In other words: If I positition my window manually, I want it to stay right there until I move it myself next time. No exceptions. Anything else is just kicking players to the nuts for no apparent reason.
The screen real estate is at premium in Eve, there is no way you can automatically guess where I want my windows. Just let them stay where I want them. Thanks.
This bug relates to the messed-up think-process that the Solar System / Galaxy map selection bar should be clued all the time on top of the Selected Item (...like everyone really keeps the Selected item on top of the Overview).
Previously the bug was: - use "lock window pos. when pinned" setting - move Selected Item some pos. on screen. - move drone windows on top of the Selected Item window. - pin both - hit F10 to get to Galaxy / Sol.Syst. map --> See Selected Item window drop downwards (to accomodate that Gal/Sol select window). This was ****ing annoying if you choose to use Selected Item just above module buttons (Selected Item would now cover all module buttons, doing so screws up you access to module controls...)
Just checked this in SiSi (since it seemed that you've might have fixed this). It now does following: (do above '-' marks, and hit F10) --> Drones Window will now move upwards to accomodate the Sol./Gal Selection window
What's now messed up is that: - going first to either one of Sol./Gal. maps, and the going to other will move Drones Window two steps up (two Sol./Gal. Selection window heights).
In any case (after going to Sol./Gal.maps in any sequence), Drones Window is not returned to be on top of the Selected Items, after closing Sol./Gal.maps view. (Windows still jumping around and not returning to their places)
How to mitigate the problem: - move Drones Window bit up from Selected Items (leave any pixels worth space between) - pin down windows. --> when accessing Sol./Gal.maps, the Sol./Gal. Selection Window now will pop slightly on top of the Drones Window *but* will not move it. (still not perfect, but better than bouncing windows)
That's about it.
Want me to copy paste this to a bug report? (sorry had to ask, doing it already Wink)
Actually: any chance fixing this bugged Sol./Gal.map selection bar/window by making it a real window that could be moved off from top of Selected Item window (for good)?
-- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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